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Techniques & Powers
Signature Techniques
Howl of the Yuki-Onna
You can speak, chuckle, or yell in a blood-chilling voice that terrifies your enemy. Roll Command or Persuade against Essence. On a success, your opponent takes a −1d10 penalty on all Physical, Martial Arts, and Defence rolls until the end of your next turn.
Kusarigama Style
You can fight with the chain-sickle without taking a penalty. You can also wrap your chain around the flesh of an opponent on a total success, doing 1d10 damage each round automatically until the opponent is freed from the chain.
Trap Master's Board
You are highly skilled at creating obstacles. Using your Trade skill and/or Survival you can set up deadly traps or challenges to obstruct movement. You can even do this at dizzying speed if you make a Lightness Arts TN 8 roll.
Arrow of the Rising Sun
Channeling the ancient powers of kyudo archery, you unleash devastating ranged attacks. Ranged attacks gain +1d10 to the attack roll and do 1 extra Wound on a successful damage roll. This ability cannot be used when you have the high ground.
Shadow of the Ninja
You carry out criminal activity with remarkable stealth. Whenever a law enforcement institution or anyone else attempts to investigate you, they suffer a −1d10 penalty per your rank of Theft to their investigation rolls.
Crescent Moon Shuriken
You are adept at throwing bladed weapons at curved trajectories to hit multiple targets. With this style you can hit up to one target every two levels with a thrown weapon.
Counter Techniques
No counter techniques bound
Divine Powers
No divine powers bound
Weapons & Relics
Shirabemuchi
WeaponA rigid bamboo whip used for interrogation and combat.
Omamori of Protection
AccessoryA blessed amulet that provides spiritual protection.
Skills & Proficiency
Divinity
TN 10Invoke
Purify
Resist
Manifest
Grace
TN 10Inspire
Negotiate
Perform
Deceive
Insight
TN 10Observe
Foresee
Discern
Recall
Might
TN 10Strike
Withstand
Break
Intimidate
Flow
TN 10Evade
Travel
Channel
Shape
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