風
Techniques & Powers
Signature Techniques
Twin Wakizashi Master
You use the paired short swords with grace and skill, easily deflecting blows and slipping in strikes. When using twin wakizashi, you gain a +3 to Evade (rather than +1). If this number causes your Evade to exceed 10, then the attacker takes a −1d10 to their attack. In addition, on a total success on your attack roll, you can make one additional attack against that target with the wakizashi.
Fishing Rod Master
You can use a fishing rod as a lethal weapon. In your hands, using Speed to attack, a fishing rod does Speed + 2d10 damage. On a total success on the attack roll, you cause the foe to bleed, and they suffer −1 Endurance. You can also spin around and strike up to one target per level provided they are within reach of your rod on any given attack.
Jade Kicks
You attack effectively at close range with high and flexible kicks. Your kicks do Muscle plus 2 Extra Wounds when you are at extremely close range, or 3 Extra Wounds if the opponent is trying to grab or hold you in some manner this round, or if you are holding the Target.
Poison Cultivation
By ingesting various poisons and toxins for many years, you turn your blood itself into a deadly poison. At any time, you can cut yourself to extract Blood Poison from your veins and use it to coat a weapon, or slip it into food or drink. If you take a Wound in combat, anyone including allies within 10 feet must roll Athletics TN 6 to avoid the resulting spray of blood, or be struck by the poison. This ability also provides innate defenses against other types of poison; all poisons suffer a −1d10 penalty when rolling against you.
Strangling Hair
You send long tendrils of hair out to confine or strangle opponents. This can be used for a variety of things, and has a range of 10 feet per character level. To restrain an opponent with your hair, roll Internal Arts versus Evade. On a success, your hair wraps around your opponent, restraining them until the beginning of your next turn and inflicting 1 Wound. On a total success, damage is increased to 2 Wounds. You must have at least waist-length hair to use this ability. Your hair can be used for similar, non-combat purposes, as adjudicated by the GM.
Counter Techniques
No counter techniques bound
Divine Powers
No divine powers bound
Weapons & Relics
Yari
WeaponA straight-bladed spear, the primary weapon of ashigaru foot soldiers.
Naginata
WeaponA pole weapon with a curved blade, favored by warrior monks.
Jo
WeaponA shorter staff used for quick, precise strikes.
Skills & Proficiency
Divinity
TN 8Invoke
Purify
Resist
Manifest
Grace
TN 6Inspire
Negotiate
Perform
Deceive
Insight
TN 8Observe
Foresee
Discern
Recall
Might
TN 10Strike
Withstand
Break
Intimidate
Flow
TN 4Evade
Travel
Channel
Shape
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