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Oathbound Divinity Mythic Fantasy TTRPG
Portrait of Ayame
LEVEL 3

Oathbearer Dossier

Ayame

Fortune Domain · Level 3

“A mortal adept specializing in diplomacy, prosperity, and the sacred arts of hospitality. Master of social graces and abundance.”

五行 Elemental Attributes (Wuxing)
五行 Wuxing
[mù]
Grace Attribute Icon
Wood Grace
3 TN 7
[huǒ]
Divinity Attribute Icon
Fire Divinity
1 TN 9
[tǔ]
Might Attribute Icon
Earth Might
0 TN 10
[jīn]
Insight Attribute Icon
Metal Insight
1 TN 9
[shuǐ]
Flow Attribute Icon
Water Flow
2 TN 8
Divinity Attribute Icon
Divinity
1 TN 9
Grace Attribute Icon
Grace
3 TN 7
Insight Attribute Icon
Insight
1 TN 9
Might Attribute Icon
Might
0 TN 10
Flow Attribute Icon
Flow
2 TN 8
Sacred Disciplines

Techniques & Powers

Signature Techniques

Tap of the Bone Physician

general
Skill: None

With a gentle touch, you can send ki into the muscles of your foe for various different effects. Make an Internal Arts roll against Evade. On a success, roll Medicine against Endurance. If you succeed, you can cause the muscles to react as you desire for 1 round per character level. This can cause 1d10 damage per character level, or instigate other reactions such as paralysis or seizures. Only someone skilled with this style can stop the effect (by rolling Internal Arts against the initial attack roll).

RequiresNone

Shadow of the Ninja

general
Skill: None

You carry out criminal activity with remarkable stealth. Whenever a law enforcement institution or anyone else attempts to investigate you, they suffer a −1d10 penalty per your rank of Theft to their investigation rolls.

RequiresNone

Seven Chakra Draining Kicks

general
Skill: None

This is a suite of seven kicks that absorb energy from your opponents and draw it into yourself. Each kick targets a particular ability, and on a successful attack using Internal Arts, the target loses −1 or −1d10 to that ability, while you gain a +1 or +1d10 to that ability. The transfer only lasts one hour. During that time, you must roll Meditation TN 7 or take 1d10 damage per ability absorbed. The kicks target: Mind (Essence), Body (Muscle), Soul (Endurance), Beauty (Persuade), Lightning (Speed), Endurance, and Command.

RequiresNone

Inspired Word

general
Skill: None

You are a great poet who can drive people's passions with a phrase. You can compose poems that plant suggestions and even propel people to violence. Make a Talent roll against the Target's Essence. On a Success the person is filled with the passion you wish them to experience and will feel unfulfilled if they do not act upon it (suffering a -1d10 to all their Skills from lack of interest until they do so).

RequiresNone

Needle Master

general
Skill: None

You overwhelm your foes with barrages of needle attacks. When using needles, you can hit up to 1 target per level, or you can focus all your needles on one target, imposing a −1d10 penalty to any Counter attempt.

RequiresNone

Counter Techniques

No counter techniques bound

Divine Powers

No divine powers bound

Bound Possessions

Weapons & Relics

Tanegashima

Tanegashima

Weapon

A spear with an attached firearm, combining traditional and modern warfare.

Tanegashima

Tanegashima

Weapon

A spear with an attached firearm, combining traditional and modern warfare.

Mortal Mastery

Skills & Proficiency

Background bonus
Domain bonus
Allocated points
Empty
1

Divinity

TN 8

Invoke

1
1/5

Purify

1/5

Resist

1/5

Manifest

1/5
3

Grace

TN 4

Inspire

2/5

Negotiate

1 +2
3/5

Perform

2/5

Deceive

1
1/5
1

Insight

TN 8

Observe

1 +1
2/5

Foresee

0/5

Discern

0/5

Recall

0/5
0

Might

TN 10

Strike

0/5

Withstand

0/5

Break

0/5

Intimidate

0/5
2

Flow

TN 6

Evade

0/5

Travel

1/5

Channel

0/5

Shape

0/5
Fate Chronicle

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